#include <lib.h>

inherit LIB_ROOM;

void create() {
    ::create();
    SetProperty("no castle", 1);
    SetProperty("light", 2);
    SetProperty("night light", 1);
    SetSmell("default", "An unbelievable stench fills the air.");
    SetSmell("dump", "It smells of all kinds of "
      "nasty rotting things.");
    SetShort( "The end of a nasty alley");
    SetLong(
      "This is the end of the alley. All about you can see "
"decaying buildings. Off to the south you can see an old abondoned
building, worn from the weather and a lack of care. To the north "
"there are more ruins. It appears that this used to be a whole "
"other section of Praxis, abondened long ago. The Praxis dump "
"is further west." );
       SetItems(
	(["alley" : "It goes through the worst parts of Praxis.",
	  "dump" : "People take their trash there. Always "
	    "during daytime hours.",
	  "building" : "It looks like no one has paid it any "
	    "attention in eons.",
	  "ruins" : "Graffiti covers them."]) );
    SetExits( 
	      ([ "east": "/domains/Praxis/alley1", 
		"north":"/domains/Praxis/wall",
		"south":"/domains/Praxis/building", 
		"west":"/domains/Praxis/dump" ]) );
}
void init(){
    ::init();
}
